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Territory War Online

Hello, if you ever wonder how to make Territory War Online more interesting, you can use these rule scenarios. None of these are actual settings on Territory War, you just have to play like they exist

“Team” mode:

On offline multiplayer, use these rule settings:

  • Players: 6 (on both teams)
  • Infinite Ammo (both teams)
  • Turn Time: any
  • Stage: any

Rules: Each character on each team can only have a certain job. Soldier 1 on each team is the Captain, who can do anything. The other 5 soldiers can be Grenadiers, Snipers (uses the rifle), rocketers, scouts (rifle AND rocket launcher), engineers (can only build), and others jobs you can think of. Each soldier can ONLY do their job, the captain can do everything. All soldiers can kick and use pickaxes. Each team is also required to have an engineer. The object is to kill the captain of the other team, so generally, you want to protect your captain

Optional Rules:

  1. both teams get 3 free turns to build up a base before any fighting happens
  2. If the captain is the last member of the team, he has to come out of any fortification
  3. If a character has health less than 50%, that character can use other attacks IF it’s a matter of life or death for him

 

Rambo Mode

Rambo mode is very simple, it’s just a 1 vs 6 with infinite ammo

Optional Rule: Whichever team has 6 people can have scaled or max ammo instead, just for game balance

 

That’s about it, but if you have any others, post them in the comments and I will add them up here!